GSND 6250 Project 1
GSND 6250 Project 1
In this scene, the gameplay scenario is that the player is located in a big building, and they need to hide behind covers to avoid enemies and search for treasure in the building. The formal element is “cover” and the functional element is “hide”. The level is split into two areas: the inside of a two-level house and the outside area around it. The "cover" includes different objects both inside and outside that the player can use to hide behind. Inside the house, things like furniture and walls provide places to hide as the player moves. On the outside, the player can use objects like broken cars and large boxes to stay out of sight. The enemies in the level will patrol in a fixed route and have detection zones, so the player has to carefully plan when and where to hide and move. With a variety of covers, the player needs to think about their position and timing to avoid being caught and find the treasure. The design of the level focuses on using cover to create a fun challenge of sneaking, hiding, and moving forward strategies.
Status | Released |
Platforms | HTML5 |
Author | AtharvaSawant |
Genre | Action |
Made with | Unity |
Tags | Singleplayer |
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